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#1
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| This is my first day using Reason and I've run into the first of probably many snags. I wrote I nice little beat in Redrum and I went to edit and hit copy pattern to track. Then when I unselect "enable pattern section" in Redrum and playback what my track in the sequencer it's there, but a lot of my sounds sound completely different. For example, I was using bd_boomer, and that sounds like "BOOOOOOM" and when I play it back in the sequencer it sounds like "bo". I'm not talking about like there isn't enough bass or anything, I mean it sounds like someone took the lenth all the way down to nothing. I tried exporting my track to a wave file and it sounds just great! So why when I just play it back in the sequencer would it sound different? Hope you guys can help! Thanks. |
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#2
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scratch that. It doesn't sound fine when I export it. I did get it to sound right once while exporting, but when I try it now, it does not. Very confused. |
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#3
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Many people have claimed "my redrum beatz dunt sound the same on the sequencer!" But I just don't get it. I don't think I've ever had this problem, and I think it may be all in whacky reason user's head |
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#4
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Hi Euphoria! I know this problem. Solution: after you did "copy pattern to track", you must mark all the generated notes in the sequencer track and drag one of the note-ends to enlarge all notes. By default, Reason generates too short notes, when you copy a redrum-pattern to track. |
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#5
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Thank you iGoA!! That fixed the problem. Some one on another forum said also pointed out another problem: "For each of the redrum channels, there's a little switch right next to the "length" knob that sets the decay/gate mode. It can be set to the thing that looks like a hat (mode 1) or the thing that looks like... uh... a thorn (mode 0). If the switch is set to the mode 1, the sample will only play for as long as the note in the sequencer. Either make the notes in the sequencer longer or set the switch to mode 0. That should be it." That fixed it instead of me having to drag each note! The reason it was switched to mode 1 in the first place, is because I was playing around and not knowing what I was doing! My question is: What is the purpose of that option? Why would anyone want to drag each note in the sequencer to get it to sound like it does in redrum, when they could just use a switch? (Why even have the switch?) THanks for all of your help guys! |
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#6
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Wait what? I've NEVER had this problem but I'm going to try to recreate it and see if there's a easier solution.
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#7
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He was gating it instead of allowing it to decay... I use the gate option a lot for my claves in more experimental electronica. Listen to "Aphex Twin - Weathered Stone - Selected Ambient Works Volume II" to get an idea of how he uses it for his snares about halfway through the song.
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#8
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@euphoria: The Option you are talking about lets you decide in which way a sound behaves after you triggered it. As the symbols indicate, you can have a linear decay (or "fade out") or you can have no decay (which means, the sound will stay at itīs full volume until the "length" time is elapsed [or the sequencer note is over]). The second one is often useful for electronic sounds which you want to cut up hard at the end (like titancow said). If you want to use this option and want to have the notes in sequencer, you have to make the notes longer after creating them. But this is absolutely no cost, i think, because you can just mark ALL notes and make them longer by just dragging the end of ONE of the marked notes. So, itīs CTRL+A and 1 click. No cost. ;-) |
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#9
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I find it very important to use both settings. Often I will want a drum hit to end directtly before another one starts, too give some different dynamics too the drums or too give them a stop start effect.
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