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Old September 5th, 2007, 06:11
LarsVader LarsVader is offline
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Unhappy Fuller Sounds?

Yessss, me again..........sorry Folks but Im just new to this Stuff and I really want to get it right, because it would be real niiiiiiiice if i could produce some nice stuff. So......

How can I get a fuller sound, u know? When I get a Synth Patch for example it sounds cool, I record it, get the drums but it just sounds boring. Sounds "cheap". I want a real full hot Sound, like Storch in chris brown beats for example got. How can I Stack or Combine some Stuff. Or give it an effect. Anything to make it sound more interessting and Catchy. Just give me some Tipps please!!!!!!!
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Old September 5th, 2007, 06:29
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Titancow Titancow is offline
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yeah i'll help you, once i'm back at four.
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Old September 5th, 2007, 08:10
dumi dumi is offline
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there's so much you can do to make sounds fuller and richer, ranging from compression and exciting (screamer is a beast and perfectly suitable for this) to layering the same phrase/loop/sound but slightly (a few milliseconds) delayed from the original.

you can also try chorusing, a touch of reverb, even delay.

i once made a bassline that was made up of 4 maelstroms each detuned frome achother. monster bassline i tell you.
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Old September 5th, 2007, 08:47
LarsVader LarsVader is offline
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I count on Titancow, man you helped me really before. I really would apprechiate it cuz I know you have the knowledge....Man youre the man.


@dumi
How did you do this Bassline, can you tell me more?
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Old September 5th, 2007, 12:44
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Titancow Titancow is offline
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One of the best things about Reason is that your not limited by price or space (must have said that about three times now).

Like Dumi said, there are so many things that you can use to make sound sound more dynamic.

Velocity is often overlooked, yet is one of the most important things to sequencer.

Filter Frequency can be used with trancey PWN/FATPPG style synths, to get a massive build up. To make this sound good, you'll need lots of layers.

Cymbals - Try to get some good cymbals. These can be used at every 64th step, or can be used in quick succession when building up the lead. Don't make them too loud though, keep the velocity slightly lower than most other devices.

Basslines - Basslines may seem easy enough, but in reality they are tricky bastards. In most cases you shouldn't stack notes in your base. Take advantage of the filter freq. module in your device like they do in the tutorial song. Using a Matrix is good for heavy basses.

Other things - Apart from cymbals and basslines, there are many other things you can do, but I'll stick to the basics. Using things like a juicer, and and ice-cream style synth can be good, but don't stay too similar to the lead synth, try to get it different (in the same key, of course ). Adding effects and obscure instruments is a pretty cool. Try using dry bells, and other mallets. Gongs are pretty cool too. Oh, windchimes can be a lifesaver for making downbeat music.

You should probably have around 6-20 layers of synth, bass, and other things.

Just remember:

- When you think you've finished adding effects, add another couple of tracks.
- Don't give up on a song if you aren't getting anywhere, I've done this so many times... save it and come back to it when you feel like it.

Last but not least, study musical theory. This will help you find chords, and improvise with juicers... piano... bass guitar whatever.

If there's anything else you're wondering about, just ask.
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Old September 5th, 2007, 22:51
NUTTSDUTTS NUTTSDUTTS is offline
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For a fuller sound. hmmm a tough question. Obvioslly compresion and EQ are key to any instrument sounding good and mixing well. It's hard to give you any advise on that though. Each instrument requires a different approuch which is dependant on your desired outcome.

Practice splitting audio or using multiple devices in a combinator. I like to use the audio splitter so I can save on CPU usage.

DDL - put one audio split through this device and put it on 100% wet, playing around with a low milisecond length to delay the source from the original can make a big difference, you will notice that the smallest change in milliseconds can make a big diiference in sound. This is due to phasing as the two sounds are layered back together.

Scream - is a great place to start. I've said it before always wire a compressor straight after it so you get a better idea of what the output will be like. I've created some great sounds with this only to find find that it is clipping emmenslly and when I turn the volume down it looses what I liked about it.

Reverb - This isn't going to help make the sound hard hitting, but used to give the instrument a sense of size again use of the adio splits and put one through the verb unit. I like to make it 100% wet and keep one signal from the splitter free from reverb. This way you will still get the punch of the instrument but also reverb to give it a nice place in the mix and make it sound bigger

Chorus/flanger - try splitting your sound then put each split through a chorus/flanger and pan one hard right and one hard left. You could even have a third with no panning. This will give the instrument plenty of movment and it makes use of the power of your speakers to there best.

Within you combinator your going to need to do a sub mix, this is very important to make all your splits come back together naturally. You can then add more effects to the whole lot through use of the sends or devices chained after the mixer.

Post an rns file with the instrument you want bigger and we can all have a go at it. to give you some ideas.
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